This is a module for use with the MOSAIC Strict framework, it isn't a playable game itself but an optional short bundle of mechanics that can be included with other MOSAIC Strict modules to compose a tabletop roleplaying game.
This module is about working on a big technical project. You could use it for anything from people coding a new app in a Silicon Valley startup, to a Manhattan Project -style crash program to develop a technological advantage over a dangerous adversary, to a Galactic Patrol engineering team trying to keep a prototype ship together as they test out an experimental faster-than-light drive. If you want to get meta you could even use it while playing designers, writers, and artists trying to put together a tabletop RPG for a big corporation.
When people really make things they know how much effort they've put into them, but they can never know for sure how well they work until they're tried. That doesn't feel like waiting until the end and rolling a die against a target number to see if it succeeds, whether something works or not is already built in. This module tries to give a taste of that experience by having the results of your efforts feed into a black box that you can only imperfectly infer the contents of.
The mechanics in this module were inspired by a subsystem in my game Sunshine Over My Shoulder, substantially adapted to be MOSAIC Strict compliant.